Madrid, Madrid (España)
.Net Localization Software Engineer
We're EA-the world's largest video game publisher. You're probably familiar with many of our titles-Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield and Star Wars, to name a few. But maybe you don't know how we're committed to creating games for every platform-from social to mobile to console-to give our consumers that anytime, anywhere access they demand. What does that mean for you? It means more opportunities to unleash your creative genius, be inspired by those around you and ignite your path in any direction you choose.
The Challenge Ahead:
The .Net SW Engineer is accountable for developing the toolset that support the localization process of to deliver videogames in up to 20 languages. She/he will be a strong and knowledgeable .NET developer (C#) that can tackle design and programming problems, translating user and business requirements into Web and Desktop applications that communicate with existing and new systems to support the organization's business.
What a .Net SW Engineer does at EA:
As a .Net Sw Engineer, your primary focus will be to work closely with users within the localization organization and partners in the game development studios to gather requirements to be delivered within the project cycle. Translate requirements into designs, break down into development tasks and implement them in .NET applications. Also, to design, maintain, implement, test and debug own code and review peers' code in order to contribute to the development of peers' projects as needed.
You will also spend time understanding the organization's technology and make the best use of it to deliver the toolset and infrastructure used to localize the game as well as extending and improving its functionality with reusability in mind. To deliver software and present its functionality to users and partners and to create user and technical documentation and train the users will be also among the responsibilities.
The next great .Net Sw Engineer also needs:
University degree (BSc) in Software Engineering or similar background.
3-5 years of professional experience in software development preferably in production teams close to the customer.
Previous experience in Agile environments is a big plus (Scrum, XP)
Development experience using .NET framework (C#) and ASP.NET / WPF (MVVM / MVC models).
Deep knowledge of software engineering best practices and tools: CI, TDD, SOLID, KISS, etc.
Strong debugging skills and fluent in reading code.
Fluent in English (written and spoken).
Understanding of Content Management Systems.
Relational DB design and optimization. NoSQL is a plus.
Strong teamwork spirit.
Previous experience in multicultural and distributed teams.
...and, in general, the potential to sweep us off our feet!
Don't Just Play It - Create It!
|Full company name||Electronic Arts Software S.L.|
|Location||, Madrid (España)|
|Activities||Desarrollo de videojuegos|
Edición de videojuegos
|About this company||We’re EA—the world’s largest video game publisher. |
You’re probably familiar with many of our titles—Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield, and Star Wars, to name but a few. But maybe you don’t know how we’re committed to creating games for every platform—from social to mobile to console—to give our consumers that Anytime, Anywhere access they demand. What does that mean for you? It means more opportunities to unleash your creative genius, be inspired by those leading their fields, and ignite your path in any direction you choose.