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Lunarch Studios



Contact address



Permanent position

Working hours

Full Time


Between 40,000€ and 95,000€ gross annual

Environment Artist, Level Artist, or Level Designer

Lunarch is seeking an exceptional Environment Artist with amazing Level Design skills to help us create a breathtaking open world for Project Sophia—a multiplayer puzzle game for PC and consoles developed in Unreal Engine. We’re aiming for a high-end, distinctive, sublimely beautiful fantasy-photorealistic look on a AA budget.

In this role, you’ll be a key contributor to the world construction with a strong focus on landscaping, architecture, and level design. You’ll collaborate with a wide range of team members at a small studio, so we’re looking for exceptionally talented and creative individuals who are comfortable wearing many hats.

Minimum requirements

Several years of experience in a level design, worldbuilding, level art, or environment art role
Excellent working knowledge of Unreal Engine’s environment creation tools (terrain, foliage, etc.)
A strong portfolio or multiple shipped titles demonstrating your environment creation skills
Visual flair, artistic talent, and knowledge of level design and level composition principles
In-depth understanding of architecture, landscaping, visual storytelling and open world design
Basic knowledge of PBR (physically based rendering), lighting, fog, and water systems
Exceptional communication skills and ability to effectively interact with other team members

Desired requirements

Procedural or modular environment creation tools
Terrain creation tools (World Machine, Gaea, etc.)
Creation and editing of 3D assets such as trees, foliage, architecture, or puzzle elements (including modeling, texturing, material creation, etc.)
Matte painting or 2D concept art
Puzzle design or experience working on games with environmental puzzles
Performance optimization for environments


Design and build sublimely beautiful open world environments and dungeons for a multiplayer puzzle game with a fantasy-photorealistic art style
Work with our puzzle designers to implement environmental puzzles and build spaces that can be densely filled puzzles of many different types
Collaborate on environment lookdev with the Art Director and Concept Artist by constructing maquettes, mock-ups, and blockouts
Achieve specific mood, tone, and vibe objectives as specified by our Narrative Lead
Work with our Game Director to optimize environments for explorability, navigability, and flow
Keep an eye on asset quality to ensure the project meets its artistic goals
Implement effective solutions to problems encountered in the construction of an open world environment


The benefits of Lunarch include an excellent work culture and high-tier compensation (aiming to be competitive with tech startups), but most importantly, you’ll contribute to ambitious titles that aim to make meaningful advances to the state of the art. We operate in an ideal mid-budget space: we’re sufficiently well-funded to hire the best people, do high-quality work, and promote our titles widely, but we’re not constrained by the AAA need to stick with low-risk designs for mass-market audiences. You will make an impact here.

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Muchísimas gracias.