After 11 years in the gaming industry, Tangelo Games is today a leading publisher and developer of social and casual videogames on a mission to make people’s lives better worldwide by connecting them through playing. And, thanks to our wide-ranging portfolio, the fun never stops with free to play traditional and board games on our multiplayer gaming community 'Mundigames', and with our innovative cross-genre game, 'Monster Tales', blending RPG and Match 3.
But life at Tangelo is more than games! Since it was born in 2011, Tangelo has grown to be a solid company but has kept the agility, soul and passion of a start-up while boosting a strong corporate culture based on community, commitment, challenge and pragmatism. Always playing as an A-Team.
And that's where you come in. As our next Tech Artist, you will strengthen our current team and contribute to making outstanding games. In collaboration with artists, designers, and pc/mobile engineers you will effectively implement completed art assets and facilitate seamless asset integration in Unity.
Requisitos mínimos
3+ years of experience in games development, with shipped titles.
Expertise with Unity 3D: shaders, prefab creation, lighting.
Core Photoshop Package skills such as compositing, tiling, and export optimization.
Good sense of layout, composition, graphic design, color, font, and typeface.
A clear understanding of particle systems and basic animation processes.
FX with particle creation proved knowledge.
Experience with asset optimization for the efficient use of resources.
Prior experience with version control software such as SVN, Git.
Familiarity with 3DMax.
Creative, curious, passionate, and humble.
Effective communication with team members of varying disciplines to ensure an efficient asset integration.
A problem solver hero!
Requisitos deseados
Experience with UI and Unity Canvas.
Artist experience in 2D asset creation.
Autodesk 3dMax including rigging, model optimization, and UV texturing.
Experienced with PBR and/or node-based shader creation.
Spine.
VFX and Shader programming.
Scripting with C#
Good level of English.
Responsabilidades
Act as a bridge between the art and the engineering teams, championing optimal performance and efficiency in the game’s final visual assets.
Implement solutions to effectively solve any art-related bugs or hitches that may arise during production, while being able to communicate with the different project teams, artists, and programmers.
Participate in the development of tools and solutions for our artists.
Beneficios
Flexible working hours
Remote work friendly
Multicultural, friendly and talented team. Play with the best!
Training Program Budget. Keep learning!
Employee Referral Program Bonus
Optional Ticket Restaurant or Health Insurance Plan
Flexible compensation plan
Paid leave on your birthday. Celebrate wherever you want!
Team-building events
Fully equipped HQ with beer tap, ping pong, boxing set and much more!
E-Scooter & Bike parking and shower facilities in the building