We are looking for a Level Designer for Gris, a very artistic 2D platformer.
Relevant education or equivalent experience with level design.
Experience with Unity 3D or another editor (will must learn Unity 3D).
Strong understanding of Gameplay flow, pacing and balancing.
Worked in at least 1 project using Unity 3D.
Good oral and written communication in English and Spanish.
Knowledge of coding/scripting
Design levels of the game.
Prototype and assembly levels with Unity 3D.
Work closely with designers, programmers, artists and animators on development and refinement of game design, tools, and features.
Nomada is a studio where creativity and good work environment are most valued. You will have the chance to work in a unique project with a very experienced team and bring your own ideas to the game.