We’re looking for a Senior Gameplay Programmer to join our team in Madrid, Spain.
As Senior Gameplay Programmer you will be responsible to work together with the gameplay programming team in the implementation of game systems, maintain them and optimizing them. Besides implementing game systems, you will be also responsible for supporting the art team with shader implementations and tools that improve their workflows. Finally, you will be in charge of optimizing the game, shader and render code to meet target frames per second requirements along with other technical specification.
Saber Interactive is one of the world’s leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. For example, we currently work with Bethesda on Quake Champions and in the recent past we worked with Microsoft on Halo. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing AAA content. No matter the genre, platform, or property, we bring AAA skillsets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high quality experiences that rival the best in the industry. Our website is: http://www.saber3d.com
Along with your resume, please submit code and application samples, which highlight your expertise in the required areas, especially in regards to algorithm complexity, shaders and game engines such as Unreal Engine 4.
Requisitos mínimos
• At least 4-years of experience in the Game Development industry as programmer
• Thorough knowledge and significant experience in C/C++ development
• Solid knowledge of algorithms and data structures
• Throughout understanding of algorithm complexity and their optimization
• Good knowledge of math (linear algebra, 3D)
• Experience with PC and next-gen consoles
• Experience with Unreal Engine 4
• Excel when working in a team
Requisitos deseados
• Experience with other game engines and their subsystems
• 4-year University degree (Bachelor or similar) in Computer Science
• Knowledge/expertise in the area of computer graphics in games
• Fluency in Spanish and English
Responsabilidades
• Development of our own Saber Game Engine and working with Unreal Engine 4
• Design, development and maintenance of low-level and high-level systems
• Optimization of game and engine subsystems in terms of performance and according to hardware specifics, PC and Next-gen consoles
• Implementation of server components for multiplayer games, developed by the in-house server development team
• Design and implementation of algorithms and shaders supporting the work of the art and technical art department
Beneficios
• Opportunity to work with a great international team of professionals on the next generation of AAA titles
• Salary based on experience
• Permanent, full-time contract
• Flexible working hours