Description:
You will be working on the development of our social mobile game with other artists, software engineers and producers to design and implement features using Unity, both 2D (Unity UGUI Images/Canvas), and 3D scenic elements. You will be responsible for making sure the art integrated in a scene takes into consideration draw calls, number of polygons, texture compression, target frame rates and technical limitations. Integrating those assets using UGUI and RectTransform for easy layout positioning and then animating them with Mecanim, decide about better or more performant shaders to integrate and in general make sure the art team provides the right assets.
Requisitos mínimos
Required qualifications:
Expert with Unity Game Engine, Adobe Photoshop and Illustrator
Expert with Unity UGUI/UI Image/Canvas and RectTransform
Expert animating with Mecanim
Shipped at least a mobile game on Android and iOS
* Key Skills: Unity, UGUI, RectTransform, 2D Sprite, Mecanim, 3D, Jira, Mobile phones/tablets experience.
Requisitos deseados
Bonus Skills:
Experience collaborating within a multi-person game studio
Solid artistic skills (2d or 3d)
Experience scripting Shaders/C#
Experience using Git
Responsabilidades
Core Responsibilities:
Collaborate with artists and engineers to help build features and solve creative problems
Ensuring art assets can be easily integrated into the game without sacrificing the artistic vision or exceeding the platform’s technical limits
Investigating new techniques, implementing them and training the team
Integration of 2D Sprite/UI Image assets with knowledge of UGUI/Mecanim animations
Integration of 3D scenic assets with different Level Of Details