Hello, when i try to load & render a .x file i get following error:
1
Unhandled Exception: System.IndexOutOfRangeException: Index was outside the boun
ds of the array.
at HadddEngine.Scene.HScene.CreateMeshObjectsToRender()
at HadddEngine.Scene.HScene.Render()
at Tutorial.HTutorial.Render() in H:\Haddd2_0\Exes\Projects\Tut-01. A box and
a light\Tutorial01.cs:line 285
at Tutorial.HMain.OnApplicationIdle(Object sender, EventArgs e) in H:\Haddd2_
0\Exes\Projects\Tut-01. A box and a light\Main.cs:line 93
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.Unsafe
NativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.Uns
afeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int3
2 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 r
eason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason
, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Tutorial.HMain.Start() in H:\Haddd2_0\Exes\Projects\Tut-01. A box and a li
ght\Main.cs:line 145
at Tutorial.HApplication.Main() in H:\Haddd2_0\Exes\Projects\Tut-01. A box an
d a light\Main.cs:line 42
I use following code to import the .x file:
Haddd.Import.Load("waterworld.x");
The debugger stops at:
Haddd.Scene.Render();
Thanks for help !
Hi!
you can´t load a .x file directly. You have to load .HADDD files. Actually there´s a converter for 3DS Max that allows you to export into a .HADDD file. Greetings!
Vicente
Hello, i converted my .x file to .haddd and i got same error !
Then you´ll have to wait till Berserker or Haddd see this and answer, I have nearly no idea of the graphic part of the engine... (surely they´ll answer tomorrow).
Greetings!
Vicente
Currently, i think the engine is limited to 12 subsets for every mesh. Maybe that should be the reason...If it's not , please send me the .x file, i will take a look
I complied but there is a render problem WAVE_SIN is not defined it says what can be the problem?