Hi guys, how is everyone?
How can I set the max / min z range and clear colour of the back buffer?
I tried "Haddd.Video.RenderTargets.Primary.viewport.MaxZ = X" but that doesn`t work.
I know I can just set a coloured sky box for back colour but it`s more efficient in the clear back buffer call..
Thanks,
Tony.
Hi, sorry for my english.
I think what you're looking for is this
camera.FarPlane = X;
camera.NearPlane = X;
For the clear colour I don't know :P, sorry
I think i removed it because of the way i was doing the render pipeline. But i think the color is at: Haddd.Video.Render.Color
About z Min/max, i have not work with it, so, it's not implemented...
Cheers guys!
Super stuff.
Tony. (ole)