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Mensajes - plonkman

#1
Jad Engine / Thank you.
12 de Julio de 2006, 10:23:45 AM
Guys,

My spanish is very bad / non existent  :oops:. I apologise for my ignorance.

I really appreaciate the fact that the engine is now mostly in english, thanks for the big effort by the guys involved.

I understand the above comments, but I think that the engine will probably grow at a greater rate with the source comments and parameters in english. I agree with the comment above that most of the literature on 3d engines seems to be in english (which is a shame).

I`m looking forward to being a part of it all. Hopefully we can make some good games and get a bit of recognition for everyones efforts.

Cheers,

Tony.
#2
Jad Engine / Geometry instancing.
08 de Junio de 2006, 03:03:26 PM
Yeah, interesting point! Thanks for that. :D

It`s not really important for the moment, I just wondered whether I was missing something in the engine.

I think I`ll just work around it, just now until the source is released and then I`ll have a closer look at different methods for this.

Cheers,

Tony.

:)
#3
Jad Engine / Great!
08 de Junio de 2006, 12:49:02 PM
That`s great Vicente, thanks mate.

Haddd: Just thinking out loud :)

Does the engine just load a mesh once for similar objects?

Then the only overhead for identical (mesh) objects is the Position / orientation (NODE?) part.

Cheers guys,

Tony.

:D
#4
Jad Engine / Ok thanks Haddd
08 de Junio de 2006, 10:27:56 AM
Thanks, no problem.

I wasn`t too bothered about HW instancing, just wanted to save some memory overhead for meshes.

I`ll work around at the moment and maybe submit a patch if / when the source becomes available.

Cheers,

Tony.
#5
Jad Engine / Geometry instancing.
07 de Junio de 2006, 08:08:22 PM
Hi guys, sorry for lack of Spanish.

I was wondering, does MotorC# support geometry instancing? I.e. loading a mesh once and displaying in multiple position / orientations.

P.S. Vicente

How goes the task of releasing the source code?

Thanks,

Tony.
#6
Jad Engine / Nueva Version / New Version
25 de Mayo de 2006, 06:12:14 PM
 Fantastic!

I`ve been looking forward to this!

Great work, thanks guys.  (ole)

Cheers,

Tony.
#7
Jad Engine / Sugerencias
19 de Mayo de 2006, 12:26:33 PM
 The best things come to those who wait.  :ph34r:  
#8
Jad Engine / Max / Min Z / Colour
18 de Mayo de 2006, 03:33:54 PM
 Cheers guys!

Super stuff.

Tony. (ole)  
#9
Jad Engine / Sugerencias
18 de Mayo de 2006, 02:08:34 PM
 I can`t imagine it would be that long...

:rolleyes:  
#10
Jad Engine / Futuro De Haddd / Haddd Future
18 de Mayo de 2006, 12:05:09 AM
 Vicente,

That`s great mate, no worries.

As for commenting / coding styling etc. I`m sure there`ll be loads of offers once something is done with the source. :)

Take it easy, good luck.

Tony.

#11
Jad Engine / Max / Min Z / Colour
17 de Mayo de 2006, 10:05:44 PM
 Hi guys, how is everyone?

How can I set the max / min z range and clear colour of the back buffer?

I tried "Haddd.Video.RenderTargets.Primary.viewport.MaxZ = X" but that doesn`t work.

I know I can just set a coloured sky box for back colour but it`s more efficient in the clear back buffer call..

Thanks,

Tony.
#12
Jad Engine / Futuro De Haddd / Haddd Future
17 de Mayo de 2006, 04:51:06 PM
 sTV

Some inspiring orchestral music required I think.  :D  
#13
Jad Engine / Licencias / Licenses
17 de Mayo de 2006, 09:54:41 AM
 There`s a good overview of the open source licenses here my friend.

I think the zlib or BSD licenses will accomplish your needs.

Licenses

As you can see from the link there are LOADS of other licenses  :blink:

Cheers,

Tony.
#14
Jad Engine / Futuro De Haddd / Haddd Future
16 de Mayo de 2006, 10:25:11 PM
 Lol families. Yeah, they`ll take a bit of time! :rolleyes:

I`m lucky that my son is 9 now and starting to program.

(ole)  
#15
Jad Engine / Futuro De Haddd / Haddd Future
16 de Mayo de 2006, 09:06:06 PM
 BeRSeRKeR Hi. :)

Sorry mate, but my Spanish is rough / non existent to say the least (although I read and got the point of your post), so apologies for the English.

I hope your English is better than my lack / ignorance of Spanish! :)

I`m new here so I might be seen as not knowing what I`m talking about, and maybe where the engine is concerned, I don`t B) But, if the sourceforge plan were to go ahead then I think the project is of high enough quality to be self sufficient. Coupled with the fact that XNA is coming pretty soon and won`t be going away, I think that something like Had3 / MotorC# is well positioned to become an attractive project to a lot of independent developers. (like me. ;) )

You are correct in your post though, it will be difficult. But, having a bit of previous experience with DX and OpenGL render cores (C++), I can`t see anything that given time, communication and planning couldn`t be done. Renderer design nowadays is pretty much a solved (but tricky) problem and there are numerous GOOD sources of information regarding this. But then again, I haven`t seen the engine core renderer code yet ;)

You just need to look at the likes of Ogre3D to see what`s possible. The Ogre guys don`t move that fast, but they`ve stuck with it and it`s really starting to show.

Cheers,

Tony.


:)  





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