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Sprites 2d Por Software

Iniciado por TheAzazel, 15 de Septiembre de 2005, 04:23:46 PM

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TheAzazel

 Hola pekenos hobbits,

necesito voluntarios para que probeis este test. Utiliza varios tamanos de sprites y 8 rutinas distintas optimizadas via ASM(MMX+SSE). Dura aproximadamente 6min en completarse, genera un .log que podeis o bien colgar aqui, o enviarmelo por correo.

Despues, lo metere en una hoja de calculo Excel y pondre aqui un pantallazo para que veais todos los resultados.

Para los que penseis..."que perdida de tiempo" deciros que estos test son para hacer un "fine tuning" de que rutina utilizar para que tamano dependiendo de la CPU y utilizando todo esto.. la mejora volcando sprites usando la CPU es bastante grande. Y los que me habeis leido un poco antes... lo de optimizar es casi por hobby... mola una vez terminado todo, pensar y pensar en como optimizar el sistema a nivel de instrucciones.

Test Speed Benchmark

Por cierto, la lib CRM32Pro.dll que incluye es de la proxima 4.60, no la utiliceis puesto que aun la estoy probando, me falta probar en linux unas cosillas, corregir un bug sencillote y agregar este "fine tuning" para subirla a la web.

Nada mas, espero vuestra ayuda!
Saludos

jazcks

 lo he probado en el curro, que corre menos que el caballo del malo :P

· TestSpeed v2.1

· Executing at Thu Sep 15 17:51:58 2005
· Running on INTEL processor - Pentium III - MMX - SSE
· Selected 'MMX-II' optimized code path.

· CRM32Pro successfully initiated.

· Test FillRect background - Number of sprites: N/A - Sprite: N/A
· 5 seconds of benchmarking
· 203 total frames rendered
· 33.78 frames per second

· Selected normal code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 1.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 350 total frames rendered during 5 seconds
· 58.21 frames per second

· Test 1.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 327 total frames rendered during 5 seconds
· 54.46 frames per second

· Test 1.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 246 total frames rendered during 5 seconds
· 40.99 frames per second

· Test 1.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 120 total frames rendered during 5 seconds
· 19.95 frames per second

· Test 1.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 34 total frames rendered during 5 seconds
· 5.62 frames per second

· Test 1.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 236 total frames rendered during 5 seconds
· 39.22 frames per second

· Selected 'K7 & K8' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 2.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 353 total frames rendered during 5 seconds
· 58.71 frames per second

· Test 2.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 327 total frames rendered during 5 seconds
· 54.42 frames per second

· Test 2.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 242 total frames rendered during 5 seconds
· 40.25 frames per second

· Test 2.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 117 total frames rendered during 5 seconds
· 19.49 frames per second

· Test 2.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 37 total frames rendered during 5 seconds
· 6.14 frames per second

· Test 2.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 257 total frames rendered during 5 seconds
· 42.81 frames per second

· Selected 'Pentium 3' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 3.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 357 total frames rendered during 5 seconds
· 59.39 frames per second

· Test 3.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 329 total frames rendered during 5 seconds
· 54.77 frames per second

· Test 3.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 245 total frames rendered during 5 seconds
· 40.72 frames per second

· Test 3.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 117 total frames rendered during 5 seconds
· 19.49 frames per second

· Test 3.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 37 total frames rendered during 5 seconds
· 6.11 frames per second

· Test 3.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 257 total frames rendered during 5 seconds
· 42.71 frames per second

· Selected 'MMX-I' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 4.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 352 total frames rendered during 5 seconds
· 58.66 frames per second

· Test 4.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 328 total frames rendered during 5 seconds
· 54.64 frames per second

· Test 4.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 252 total frames rendered during 5 seconds
· 41.92 frames per second

· Test 4.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 116 total frames rendered during 5 seconds
· 19.31 frames per second

· Test 4.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 36 total frames rendered during 5 seconds
· 5.97 frames per second

· Test 4.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 218 total frames rendered during 5 seconds
· 36.32 frames per second

· Selected 'MMX-II' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 5.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 357 total frames rendered during 5 seconds
· 59.39 frames per second

· Test 5.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 330 total frames rendered during 5 seconds
· 54.86 frames per second

· Test 5.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 251 total frames rendered during 5 seconds
· 41.81 frames per second

· Test 5.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 115 total frames rendered during 5 seconds
· 19.12 frames per second

· Test 5.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 37 total frames rendered during 5 seconds
· 6.04 frames per second

· Test 5.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 222 total frames rendered during 5 seconds
· 36.90 frames per second

· Selected 'MMX-III' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 6.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 361 total frames rendered during 5 seconds
· 60.06 frames per second

· Test 6.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 347 total frames rendered during 5 seconds
· 57.81 frames per second

· Test 6.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 317 total frames rendered during 5 seconds
· 52.82 frames per second

· Test 6.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 212 total frames rendered during 5 seconds
· 35.25 frames per second

· Test 6.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 83 total frames rendered during 5 seconds
· 13.78 frames per second

· Test 6.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 261 total frames rendered during 5 seconds
· 43.38 frames per second

· Selected 'MMX-IV' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 7.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 266 total frames rendered during 5 seconds
· 44.22 frames per second

· Test 7.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 337 total frames rendered during 5 seconds
· 56.16 frames per second

· Test 7.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 293 total frames rendered during 5 seconds
· 48.82 frames per second

· Test 7.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 159 total frames rendered during 5 seconds
· 26.38 frames per second

· Test 7.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 57 total frames rendered during 5 seconds
· 9.44 frames per second

· Test 7.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 259 total frames rendered during 5 seconds
· 43.15 frames per second

· Selected 'MMX-V' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 8.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 348 total frames rendered during 5 seconds
· 57.91 frames per second

· Test 8.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 322 total frames rendered during 5 seconds
· 53.55 frames per second

· Test 8.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 239 total frames rendered during 5 seconds
· 39.70 frames per second

· Test 8.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 115 total frames rendered during 5 seconds
· 19.06 frames per second

· Test 8.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 37 total frames rendered during 5 seconds
· 6.13 frames per second

· Test 8.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 216 total frames rendered during 5 seconds
· 35.86 frames per second


· CRM32Pro successfully closed.

BeRSeRKeR

 
· TestSpeed v2.1

· Executing at Thu Sep 15 18:02:58 2005
· Running on INTEL processor - Pentium 4(Northwood) - MMX - SSE
· Selected 'K7 & K8' optimized code path.

· CRM32Pro successfully initiated.

· Test FillRect background - Number of sprites: N/A - Sprite: N/A
· 5 seconds of benchmarking
· 1578 total frames rendered
· 262.96 frames per second

· Selected normal code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 1.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2741 total frames rendered during 5 seconds
· 456.76 frames per second

· Test 1.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2315 total frames rendered during 5 seconds
· 385.83 frames per second

· Test 1.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1571 total frames rendered during 5 seconds
· 261.79 frames per second

· Test 1.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 786 total frames rendered during 5 seconds
· 130.98 frames per second

· Test 1.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 207 total frames rendered during 5 seconds
· 34.42 frames per second

· Test 1.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1518 total frames rendered during 5 seconds
· 252.92 frames per second

· Selected 'K7 & K8' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 2.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2588 total frames rendered during 5 seconds
· 431.19 frames per second

· Test 2.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2172 total frames rendered during 5 seconds
· 362.00 frames per second

· Test 2.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1529 total frames rendered during 5 seconds
· 254.75 frames per second

· Test 2.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 770 total frames rendered during 5 seconds
· 128.29 frames per second

· Test 2.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 211 total frames rendered during 5 seconds
· 35.05 frames per second

· Test 2.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1890 total frames rendered during 5 seconds
· 315.00 frames per second

· Selected 'Pentium 3' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 3.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2613 total frames rendered during 5 seconds
· 435.43 frames per second

· Test 3.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2195 total frames rendered during 5 seconds
· 365.83 frames per second

· Test 3.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1521 total frames rendered during 5 seconds
· 253.42 frames per second

· Test 3.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 726 total frames rendered during 5 seconds
· 120.92 frames per second

· Test 3.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 210 total frames rendered during 5 seconds
· 34.90 frames per second

· Test 3.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1861 total frames rendered during 5 seconds
· 310.11 frames per second

· Selected 'MMX-I' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 4.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2718 total frames rendered during 5 seconds
· 452.92 frames per second

· Test 4.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2279 total frames rendered during 5 seconds
· 379.83 frames per second

· Test 4.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1573 total frames rendered during 5 seconds
· 262.12 frames per second

· Test 4.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 753 total frames rendered during 5 seconds
· 125.40 frames per second

· Test 4.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 204 total frames rendered during 5 seconds
· 33.87 frames per second

· Test 4.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1543 total frames rendered during 5 seconds
· 257.17 frames per second

· Selected 'MMX-II' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 5.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2750 total frames rendered during 5 seconds
· 458.26 frames per second

· Test 5.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2295 total frames rendered during 5 seconds
· 382.44 frames per second

· Test 5.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1599 total frames rendered during 5 seconds
· 266.50 frames per second

· Test 5.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 746 total frames rendered during 5 seconds
· 124.15 frames per second

· Test 5.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 198 total frames rendered during 5 seconds
· 32.99 frames per second

· Test 5.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1519 total frames rendered during 5 seconds
· 253.17 frames per second

· Selected 'MMX-III' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 6.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2647 total frames rendered during 5 seconds
· 441.02 frames per second

· Test 6.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2329 total frames rendered during 5 seconds
· 388.10 frames per second

· Test 6.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1659 total frames rendered during 5 seconds
· 276.36 frames per second

· Test 6.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 927 total frames rendered during 5 seconds
· 154.47 frames per second

· Test 6.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 341 total frames rendered during 5 seconds
· 56.83 frames per second

· Test 6.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1812 total frames rendered during 5 seconds
· 301.90 frames per second

· Selected 'MMX-IV' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 7.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2655 total frames rendered during 5 seconds
· 442.50 frames per second

· Test 7.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2305 total frames rendered during 5 seconds
· 384.17 frames per second

· Test 7.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1728 total frames rendered during 5 seconds
· 288.00 frames per second

· Test 7.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 901 total frames rendered during 5 seconds
· 150.14 frames per second

· Test 7.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 284 total frames rendered during 5 seconds
· 47.18 frames per second

· Test 7.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1802 total frames rendered during 5 seconds
· 300.23 frames per second

· Selected 'MMX-V' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 8.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2697 total frames rendered during 5 seconds
· 449.50 frames per second

· Test 8.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2289 total frames rendered during 5 seconds
· 381.44 frames per second

· Test 8.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1567 total frames rendered during 5 seconds
· 261.08 frames per second

· Test 8.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 751 total frames rendered during 5 seconds
· 125.17 frames per second

· Test 8.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 214 total frames rendered during 5 seconds
· 35.55 frames per second

· Test 8.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1549 total frames rendered during 5 seconds
· 258.04 frames per second


· CRM32Pro successfully closed.
¡Si te buscan en nombre de la ley, huye en nombre de la libertad!!

josepzin


Flint

  · TestSpeed v2.1

· Executing at Thu Sep 15 18:33:36 2005
· Running on INTEL processor - Pentium 4(Prescott) - MMX - SSE
· Selected 'K7 & K8' optimized code path.

· CRM32Pro successfully initiated.

· Test FillRect background - Number of sprites: N/A - Sprite: N/A
· 5 seconds of benchmarking
· 2236 total frames rendered
· 372.54 frames per second

· Selected normal code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 1.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 3305 total frames rendered during 5 seconds
· 550.83 frames per second

· Test 1.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 3090 total frames rendered during 5 seconds
· 515.00 frames per second

· Test 1.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 2181 total frames rendered during 5 seconds
· 363.50 frames per second

· Test 1.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 1165 total frames rendered during 5 seconds
· 194.13 frames per second

· Test 1.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 422 total frames rendered during 5 seconds
· 70.33 frames per second

· Test 1.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1792 total frames rendered during 5 seconds
· 298.52 frames per second

· Selected 'K7 & K8' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 2.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 3418 total frames rendered during 5 seconds
· 569.67 frames per second

· Test 2.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2895 total frames rendered during 5 seconds
· 482.50 frames per second

· Test 2.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 2111 total frames rendered during 5 seconds
· 351.72 frames per second

· Test 2.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 1155 total frames rendered during 5 seconds
· 192.50 frames per second

· Test 2.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 397 total frames rendered during 5 seconds
· 66.13 frames per second

· Test 2.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 2388 total frames rendered during 5 seconds
· 398.00 frames per second

· Selected 'Pentium 3' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 3.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 3409 total frames rendered during 5 seconds
· 568.07 frames per second

· Test 3.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2914 total frames rendered during 5 seconds
· 485.59 frames per second

· Test 3.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 2088 total frames rendered during 5 seconds
· 347.94 frames per second

· Test 3.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 1178 total frames rendered during 5 seconds
· 196.27 frames per second

· Test 3.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 405 total frames rendered during 5 seconds
· 67.48 frames per second

· Test 3.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 2370 total frames rendered during 5 seconds
· 394.93 frames per second

· Selected 'MMX-I' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 4.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 3452 total frames rendered during 5 seconds
· 575.33 frames per second

· Test 4.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 3090 total frames rendered during 5 seconds
· 514.91 frames per second

· Test 4.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 2181 total frames rendered during 5 seconds
· 363.50 frames per second

· Test 4.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 1101 total frames rendered during 5 seconds
· 183.44 frames per second

· Test 4.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 367 total frames rendered during 5 seconds
· 61.16 frames per second

· Test 4.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1833 total frames rendered during 5 seconds
· 305.50 frames per second

· Selected 'MMX-II' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 5.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 3442 total frames rendered during 5 seconds
· 573.57 frames per second

· Test 5.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 3096 total frames rendered during 5 seconds
· 515.91 frames per second

· Test 5.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 2185 total frames rendered during 5 seconds
· 364.05 frames per second

· Test 5.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 1088 total frames rendered during 5 seconds
· 181.24 frames per second

· Test 5.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 364 total frames rendered during 5 seconds
· 60.65 frames per second

· Test 5.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1822 total frames rendered during 5 seconds
· 303.62 frames per second

· Selected 'MMX-III' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 6.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 3409 total frames rendered during 5 seconds
· 568.07 frames per second

· Test 6.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2884 total frames rendered during 5 seconds
· 480.67 frames per second

· Test 6.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 2025 total frames rendered during 5 seconds
· 337.39 frames per second

· Test 6.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 1004 total frames rendered during 5 seconds
· 167.25 frames per second

· Test 6.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 351 total frames rendered during 5 seconds
· 58.48 frames per second

· Test 6.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 2289 total frames rendered during 5 seconds
· 381.37 frames per second

· Selected 'MMX-IV' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 7.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 3445 total frames rendered during 5 seconds
· 574.17 frames per second

· Test 7.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2911 total frames rendered during 5 seconds
· 485.17 frames per second

· Test 7.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 2042 total frames rendered during 5 seconds
· 340.33 frames per second

· Test 7.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 1004 total frames rendered during 5 seconds
· 167.22 frames per second

· Test 7.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 354 total frames rendered during 5 seconds
· 58.93 frames per second

· Test 7.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 2283 total frames rendered during 5 seconds
· 380.50 frames per second

· Selected 'MMX-V' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 8.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 3457 total frames rendered during 5 seconds
· 576.17 frames per second

· Test 8.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 3086 total frames rendered during 5 seconds
· 514.25 frames per second

· Test 8.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 2170 total frames rendered during 5 seconds
· 361.55 frames per second

· Test 8.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 1090 total frames rendered during 5 seconds
· 181.55 frames per second

· Test 8.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 349 total frames rendered during 5 seconds
· 58.12 frames per second

· Test 8.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1848 total frames rendered during 5 seconds
· 308.00 frames per second


· CRM32Pro successfully closed.

TheAzazel

 Sois la leche!!! que rapidez!!!  (ole)

veo que tengo varios emails mas esto de por aqui... he visto asi a grosso modo Pentium3, Athlon, Duron, Pentium4(un prescott que me viene de perlas!)... voy a merendar algo y ver un poco de X Files(uno que es un friki) y despues recolecto todas las estadisticas, ajusto la lib a todo lo que me habeis dicho y a ver si el release es para mañana(con un poco de suerte).

Ah, alguno de los que me mando mail(puede ser Ager?) creo que el del Duron ponia que se veia todo muy distorsionado... pero todos los test?? o algunos?? es posible que el Duron al no tener MMX+(como lo llama AMD) ni SSE casque en algun test... pero en todos?? no creo...pero mejor pregunto :P

Y una cosa que se me olvido postear, si podeis, ponerme que micro teneis y su velocidad... puede que mi rutina de deteccion falle con alguno

lo dicho, luego vuelvo con mas!!

A ver si se anima algun Athlon64 que no hay ninguno....

josepzin

 En mi pc, la pantalla quedaba en negro y se ve un cartel de fuera de sincronismo o algo asi (que lo pone el mismo monitor).

Micro: Intel ® Pentium ® 4, CPU 3.00GHz... creo que eso es todo.

[EX3]

 
Citar· TestSpeed v2.1

· Executing at Thu Sep 15 18:42:52 2005
· Running on AMD processor - AthlonXP - MMX - SSE
· Selected 'AthlonXP' optimized code path.

· CRM32Pro successfully initiated.

· Test FillRect background - Number of sprites: N/A - Sprite: N/A
· 5 seconds of benchmarking
· 337 total frames rendered
· 56.17 frames per second

· Selected normal code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 1.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 595 total frames rendered during 5 seconds
· 99.05 frames per second

· Test 1.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 582 total frames rendered during 5 seconds
· 96.89 frames per second

· Test 1.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 408 total frames rendered during 5 seconds
· 67.91 frames per second

· Test 1.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 182 total frames rendered during 5 seconds
· 30.21 frames per second

· Test 1.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 40 total frames rendered during 5 seconds
· 6.56 frames per second

· Test 1.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 349 total frames rendered during 5 seconds
· 58.17 frames per second

· Selected 'K7 & K8' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 2.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 556 total frames rendered during 5 seconds
· 92.65 frames per second

· Test 2.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 565 total frames rendered during 5 seconds
· 94.17 frames per second

· Test 2.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 397 total frames rendered during 5 seconds
· 66.08 frames per second

· Test 2.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 197 total frames rendered during 5 seconds
· 32.83 frames per second

· Test 2.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 51 total frames rendered during 5 seconds
· 8.36 frames per second

· Test 2.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 527 total frames rendered during 5 seconds
· 87.82 frames per second

· Selected 'Pentium 3' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 3.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 584 total frames rendered during 5 seconds
· 97.30 frames per second

· Test 3.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 589 total frames rendered during 5 seconds
· 98.04 frames per second

· Test 3.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 390 total frames rendered during 5 seconds
· 64.90 frames per second

· Test 3.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 199 total frames rendered during 5 seconds
· 33.16 frames per second

· Test 3.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 53 total frames rendered during 5 seconds
· 8.77 frames per second

· Test 3.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 505 total frames rendered during 5 seconds
· 84.07 frames per second

· Selected 'MMX-I' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 4.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 571 total frames rendered during 5 seconds
· 95.07 frames per second

· Test 4.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 554 total frames rendered during 5 seconds
· 92.29 frames per second

· Test 4.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 405 total frames rendered during 5 seconds
· 67.35 frames per second

· Test 4.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 207 total frames rendered during 5 seconds
· 34.40 frames per second

· Test 4.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 47 total frames rendered during 5 seconds
· 7.75 frames per second

· Test 4.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 361 total frames rendered during 5 seconds
· 60.11 frames per second

· Selected 'MMX-II' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 5.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 620 total frames rendered during 5 seconds
· 103.21 frames per second

· Test 5.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 556 total frames rendered during 5 seconds
· 92.56 frames per second

· Test 5.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 420 total frames rendered during 5 seconds
· 69.95 frames per second

· Test 5.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 198 total frames rendered during 5 seconds
· 32.91 frames per second

· Test 5.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 45 total frames rendered during 5 seconds
· 7.36 frames per second

· Test 5.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 369 total frames rendered during 5 seconds
· 61.43 frames per second

· Selected 'MMX-III' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 6.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 616 total frames rendered during 5 seconds
· 102.58 frames per second

· Test 6.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 612 total frames rendered during 5 seconds
· 101.64 frames per second

· Test 6.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 537 total frames rendered during 5 seconds
· 89.38 frames per second

· Test 6.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 391 total frames rendered during 5 seconds
· 65.11 frames per second

· Test 6.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 183 total frames rendered during 5 seconds
· 30.37 frames per second

· Test 6.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 417 total frames rendered during 5 seconds
· 69.40 frames per second

· Selected 'MMX-IV' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 7.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 647 total frames rendered during 5 seconds
· 107.82 frames per second

· Test 7.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 588 total frames rendered during 5 seconds
· 97.98 frames per second

· Test 7.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 582 total frames rendered during 5 seconds
· 96.94 frames per second

· Test 7.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 383 total frames rendered during 5 seconds
· 63.71 frames per second

· Test 7.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 173 total frames rendered during 5 seconds
· 28.69 frames per second

· Test 7.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 447 total frames rendered during 5 seconds
· 74.36 frames per second

· Selected 'MMX-V' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 8.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 571 total frames rendered during 5 seconds
· 95.09 frames per second

· Test 8.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 576 total frames rendered during 5 seconds
· 95.95 frames per second

· Test 8.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 403 total frames rendered during 5 seconds
· 67.07 frames per second

· Test 8.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 201 total frames rendered during 5 seconds
· 33.43 frames per second

· Test 8.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 53 total frames rendered during 5 seconds
· 8.72 frames per second

· Test 8.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 369 total frames rendered during 5 seconds
· 61.29 frames per second


· CRM32Pro successfully closed.
Salu2...
José Miguel Sánchez Fernández
.NET Developer | Game Programmer | Unity Developer

Blog | Game Portfolio | LinkedIn | Twitter | Itch.io | Gamejolt

Flint


Xam

 
Citar
· TestSpeed v2.1

· Executing at Thu Sep 15 20:32:53 2005
· Running on AMD processor - Athlon64 - MMX - SSE
· Selected 'AthlonXP' optimized code path.

· CRM32Pro successfully initiated.

· Test FillRect background - Number of sprites: N/A - Sprite: N/A
· 5 seconds of benchmarking
· 1131 total frames rendered
· 188.41 frames per second

· Selected normal code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 1.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1573 total frames rendered during 5 seconds
· 262.08 frames per second

· Test 1.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1517 total frames rendered during 5 seconds
· 252.83 frames per second

· Test 1.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1190 total frames rendered during 5 seconds
· 198.23 frames per second

· Test 1.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 777 total frames rendered during 5 seconds
· 129.41 frames per second

· Test 1.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 327 total frames rendered during 5 seconds
· 54.46 frames per second

· Test 1.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 983 total frames rendered during 5 seconds
· 163.75 frames per second

· Selected 'K7 & K8' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 2.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1576 total frames rendered during 5 seconds
· 262.67 frames per second

· Test 2.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1529 total frames rendered during 5 seconds
· 254.71 frames per second

· Test 2.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1207 total frames rendered during 5 seconds
· 201.07 frames per second

· Test 2.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 804 total frames rendered during 5 seconds
· 133.98 frames per second

· Test 2.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 316 total frames rendered during 5 seconds
· 52.59 frames per second

· Test 2.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1192 total frames rendered during 5 seconds
· 198.67 frames per second

· Selected 'Pentium 3' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 3.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1577 total frames rendered during 5 seconds
· 262.79 frames per second

· Test 3.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1529 total frames rendered during 5 seconds
· 254.79 frames per second

· Test 3.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1220 total frames rendered during 5 seconds
· 203.23 frames per second

· Test 3.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 799 total frames rendered during 5 seconds
· 133.06 frames per second

· Test 3.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 325 total frames rendered during 5 seconds
· 54.03 frames per second

· Test 3.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1189 total frames rendered during 5 seconds
· 198.10 frames per second

· Selected 'MMX-I' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 4.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1584 total frames rendered during 5 seconds
· 263.87 frames per second

· Test 4.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1536 total frames rendered during 5 seconds
· 255.83 frames per second

· Test 4.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1229 total frames rendered during 5 seconds
· 204.80 frames per second

· Test 4.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 799 total frames rendered during 5 seconds
· 133.06 frames per second

· Test 4.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 323 total frames rendered during 5 seconds
· 53.79 frames per second

· Test 4.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 993 total frames rendered during 5 seconds
· 165.42 frames per second

· Selected 'MMX-II' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 5.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1583 total frames rendered during 5 seconds
· 263.79 frames per second

· Test 5.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1536 total frames rendered during 5 seconds
· 255.87 frames per second

· Test 5.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1229 total frames rendered during 5 seconds
· 204.80 frames per second

· Test 5.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 822 total frames rendered during 5 seconds
· 136.84 frames per second

· Test 5.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 332 total frames rendered during 5 seconds
· 55.31 frames per second

· Test 5.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 993 total frames rendered during 5 seconds
· 165.50 frames per second

· Selected 'MMX-III' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 6.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1587 total frames rendered during 5 seconds
· 264.50 frames per second

· Test 6.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1535 total frames rendered during 5 seconds
· 255.66 frames per second

· Test 6.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1370 total frames rendered during 5 seconds
· 228.22 frames per second

· Test 6.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 976 total frames rendered during 5 seconds
· 162.61 frames per second

· Test 6.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 449 total frames rendered during 5 seconds
· 74.76 frames per second

· Test 6.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1161 total frames rendered during 5 seconds
· 193.47 frames per second

· Selected 'MMX-IV' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 7.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1588 total frames rendered during 5 seconds
· 264.53 frames per second

· Test 7.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1534 total frames rendered during 5 seconds
· 255.62 frames per second

· Test 7.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1370 total frames rendered during 5 seconds
· 228.30 frames per second

· Test 7.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 968 total frames rendered during 5 seconds
· 161.33 frames per second

· Test 7.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 443 total frames rendered during 5 seconds
· 73.77 frames per second

· Test 7.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1172 total frames rendered during 5 seconds
· 195.20 frames per second

· Selected 'MMX-V' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 8.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1583 total frames rendered during 5 seconds
· 263.83 frames per second

· Test 8.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1535 total frames rendered during 5 seconds
· 255.79 frames per second

· Test 8.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1220 total frames rendered during 5 seconds
· 203.20 frames per second

· Test 8.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 793 total frames rendered during 5 seconds
· 132.06 frames per second

· Test 8.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 310 total frames rendered during 5 seconds
· 51.65 frames per second

· Test 8.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 996 total frames rendered during 5 seconds
· 165.97 frames per second

Aquí tienes un AMD64 3400+ ClawHammer (1Mb L2 cache, Single Channel).

AgeR

 Sí, me petan todos los test.
Duron 800, 384 mb de ram, TNT2 (va a ser por la gráfica) últimos drivers, WinME.

Pogacha

 +----------------------------------------------------------+
¦           CRM32Pro Win32 v4.6x (build 1030)              ¦
¦               MegaStorm Systems © 2005                 ¦
¦            http://www.megastormsystems.com               ¦
+----------------------------------------------------------+

· TestSpeed v2.1

· Executing at Thu Sep 15 17:32:22 2005
· Running on INTEL processor - Pentium 4(Northwood) - MMX - SSE
· Selected 'K7 & K8' optimized code path.

· CRM32Pro successfully initiated.

· Test FillRect background - Number of sprites: N/A - Sprite: N/A
· 5 seconds of benchmarking
· 1028 total frames rendered
· 171.30 frames per second

· Selected normal code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 1.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1486 total frames rendered during 5 seconds
· 247.58 frames per second

· Test 1.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1305 total frames rendered during 5 seconds
· 217.50 frames per second

· Test 1.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 950 total frames rendered during 5 seconds
· 158.28 frames per second

· Test 1.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 512 total frames rendered during 5 seconds
· 85.25 frames per second

· Test 1.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 148 total frames rendered during 5 seconds
· 24.65 frames per second

· Test 1.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 951 total frames rendered during 5 seconds
· 158.42 frames per second

· Selected 'K7 & K8' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 2.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1453 total frames rendered during 5 seconds
· 242.13 frames per second

· Test 2.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1261 total frames rendered during 5 seconds
· 210.17 frames per second

· Test 2.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 939 total frames rendered during 5 seconds
· 156.40 frames per second

· Test 2.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 501 total frames rendered during 5 seconds
· 83.37 frames per second

· Test 2.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 146 total frames rendered during 5 seconds
· 24.30 frames per second

· Test 2.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1061 total frames rendered during 5 seconds
· 176.80 frames per second

· Selected 'Pentium 3' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 3.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1448 total frames rendered during 5 seconds
· 241.29 frames per second

· Test 3.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1265 total frames rendered during 5 seconds
· 210.83 frames per second

· Test 3.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 940 total frames rendered during 5 seconds
· 156.67 frames per second

· Test 3.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 497 total frames rendered during 5 seconds
· 82.78 frames per second

· Test 3.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 148 total frames rendered during 5 seconds
· 24.55 frames per second

· Test 3.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1056 total frames rendered during 5 seconds
· 175.85 frames per second

· Selected 'MMX-I' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 4.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1499 total frames rendered during 5 seconds
· 249.71 frames per second

· Test 4.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1312 total frames rendered during 5 seconds
· 218.67 frames per second

· Test 4.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 963 total frames rendered during 5 seconds
· 160.47 frames per second

· Test 4.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 506 total frames rendered during 5 seconds
· 84.24 frames per second

· Test 4.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 142 total frames rendered during 5 seconds
· 23.60 frames per second

· Test 4.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 927 total frames rendered during 5 seconds
· 154.42 frames per second

· Selected 'MMX-II' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 5.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1495 total frames rendered during 5 seconds
· 249.13 frames per second

· Test 5.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1313 total frames rendered during 5 seconds
· 218.76 frames per second

· Test 5.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 964 total frames rendered during 5 seconds
· 160.53 frames per second

· Test 5.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 503 total frames rendered during 5 seconds
· 83.78 frames per second

· Test 5.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 140 total frames rendered during 5 seconds
· 23.31 frames per second

· Test 5.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 927 total frames rendered during 5 seconds
· 154.47 frames per second

· Selected 'MMX-III' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 6.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1517 total frames rendered during 5 seconds
· 252.83 frames per second

· Test 6.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1353 total frames rendered during 5 seconds
· 225.46 frames per second

· Test 6.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1004 total frames rendered during 5 seconds
· 167.19 frames per second

· Test 6.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 525 total frames rendered during 5 seconds
· 87.43 frames per second

· Test 6.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 181 total frames rendered during 5 seconds
· 30.14 frames per second

· Test 6.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 998 total frames rendered during 5 seconds
· 166.22 frames per second

· Selected 'MMX-IV' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 7.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1519 total frames rendered during 5 seconds
· 253.08 frames per second

· Test 7.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1350 total frames rendered during 5 seconds
· 225.00 frames per second

· Test 7.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1000 total frames rendered during 5 seconds
· 166.64 frames per second

· Test 7.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 510 total frames rendered during 5 seconds
· 85.00 frames per second

· Test 7.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 177 total frames rendered during 5 seconds
· 29.42 frames per second

· Test 7.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 989 total frames rendered during 5 seconds
· 164.70 frames per second

· Selected 'MMX-V' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 8.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1500 total frames rendered during 5 seconds
· 250.00 frames per second

· Test 8.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1315 total frames rendered during 5 seconds
· 219.17 frames per second

· Test 8.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 955 total frames rendered during 5 seconds
· 159.01 frames per second

· Test 8.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 499 total frames rendered during 5 seconds
· 83.00 frames per second

· Test 8.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 148 total frames rendered during 5 seconds
· 24.62 frames per second

· Test 8.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 947 total frames rendered during 5 seconds
· 157.78 frames per second


· CRM32Pro successfully closed.

Gunmaster

 
Citar· TestSpeed v2.1

· Executing at Thu Sep 15 21:40:42 2005
· Running on INTEL processor - Pentium 4 (4)- MMX - SSE
· Selected 'K7 & K8' optimized code path.

· CRM32Pro successfully initiated.

· Test FillRect background - Number of sprites: N/A - Sprite: N/A
· 5 seconds of benchmarking
· 1504 total frames rendered
· 250.67 frames per second

· Selected normal code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 1.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2197 total frames rendered during 5 seconds
· 366.04 frames per second

· Test 1.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2084 total frames rendered during 5 seconds
· 347.22 frames per second

· Test 1.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1583 total frames rendered during 5 seconds
· 263.83 frames per second

· Test 1.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 929 total frames rendered during 5 seconds
· 154.76 frames per second

· Test 1.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 325 total frames rendered during 5 seconds
· 54.05 frames per second

· Test 1.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1300 total frames rendered during 5 seconds
· 216.67 frames per second

· Selected 'K7 & K8' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 2.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2179 total frames rendered during 5 seconds
· 363.11 frames per second

· Test 2.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1949 total frames rendered during 5 seconds
· 324.83 frames per second

· Test 2.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1513 total frames rendered during 5 seconds
· 252.12 frames per second

· Test 2.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 998 total frames rendered during 5 seconds
· 166.22 frames per second

· Test 2.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 306 total frames rendered during 5 seconds
· 50.99 frames per second

· Test 2.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1552 total frames rendered during 5 seconds
· 258.54 frames per second

· Selected 'Pentium 3' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 3.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2067 total frames rendered during 5 seconds
· 344.50 frames per second

· Test 3.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1881 total frames rendered during 5 seconds
· 313.50 frames per second

· Test 3.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1369 total frames rendered during 5 seconds
· 228.17 frames per second

· Test 3.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 934 total frames rendered during 5 seconds
· 155.56 frames per second

· Test 3.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 302 total frames rendered during 5 seconds
· 50.22 frames per second

· Test 3.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1544 total frames rendered during 5 seconds
· 257.29 frames per second

· Selected 'MMX-I' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 4.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2091 total frames rendered during 5 seconds
· 348.50 frames per second

· Test 4.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 6043 total frames rendered during 5 seconds
· 597.19 frames per second

· Test 4.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1266 total frames rendered during 5 seconds
· 210.93 frames per second

· Test 4.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 913 total frames rendered during 5 seconds
· 152.07 frames per second

· Test 4.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 301 total frames rendered during 5 seconds
· 50.14 frames per second

· Test 4.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1337 total frames rendered during 5 seconds
· 222.72 frames per second

· Selected 'MMX-II' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 5.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2144 total frames rendered during 5 seconds
· 357.27 frames per second

· Test 5.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1781 total frames rendered during 5 seconds
· 296.73 frames per second

· Test 5.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1572 total frames rendered during 5 seconds
· 261.91 frames per second

· Test 5.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 915 total frames rendered during 5 seconds
· 152.50 frames per second

· Test 5.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 310 total frames rendered during 5 seconds
· 51.63 frames per second

· Test 5.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1376 total frames rendered during 5 seconds
· 229.26 frames per second

· Selected 'MMX-III' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 6.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2193 total frames rendered during 5 seconds
· 365.38 frames per second

· Test 6.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1985 total frames rendered during 5 seconds
· 330.83 frames per second

· Test 6.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1558 total frames rendered during 5 seconds
· 259.58 frames per second

· Test 6.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 902 total frames rendered during 5 seconds
· 150.21 frames per second

· Test 6.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 356 total frames rendered during 5 seconds
· 59.19 frames per second

· Test 6.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1623 total frames rendered during 5 seconds
· 270.50 frames per second

· Selected 'MMX-IV' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 7.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2227 total frames rendered during 5 seconds
· 371.17 frames per second


tewe76

 +----------------------------------------------------------+
¦           CRM32Pro Win32 v4.6x (build 1030)              ¦
¦               MegaStorm Systems (c) 2005                 ¦
¦            http://www.megastormsystems.com               ¦
+----------------------------------------------------------+

· TestSpeed v2.1

· Executing at Thu Sep 15 22:52:38 2005
· Running on INTEL processor - Pentium II - MMX · Selected 'MMX-II' optimized code path.

· CRM32Pro successfully initiated.

· Test FillRect background - Number of sprites: N/A - Sprite: N/A
· 5 seconds of benchmarking
· 48 total frames rendered
· 7.93 frames per second

· Selected normal code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 1.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 52 total frames rendered during 5 seconds
· 8.59 frames per second

· Test 1.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 50 total frames rendered during 5 seconds
· 8.20 frames per second

· Test 1.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 46 total frames rendered during 5 seconds
· 7.57 frames per second

· Test 1.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 37 total frames rendered during 5 seconds
· 6.14 frames per second

· Test 1.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 18 total frames rendered during 5 seconds
· 2.87 frames per second

· Test 1.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 46 total frames rendered during 5 seconds
· 7.60 frames per second

· Selected 'K7 & K8' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory


Qué corto me ha salido el log, ¿no?
Tewe
www.TAPAZAPA.com : Funny and easy to play games for all ages! - Fairy Match - Brain Crash
www.LaRebelionDelBiberon.com : Experiencias de unos padres primerizos

[EX3]

 
Cita de: "tewe76"Qué corto me ha salido el log, ¿no?
Es que esta incompleto, no esta terminado, fijate en el final del resto.  

Salu2...
José Miguel Sánchez Fernández
.NET Developer | Game Programmer | Unity Developer

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