Birdland is looking for a Rigging Lead to join our studio in Las Palmas de Gran Canaria.
The Rigging Lead is responsible for overseeing the day-to-day operations of the rigging
team, ensuring that the rigging systems for characters and props and animation interfaces
are designed and created.
Requisitos mínimos
Qualifications
? 5+ years of experience in episodic animation, or Feature Animation
? Demonstrated knowledge and technical skills relating to character rigging and
animation
? Solid understanding of animation process and needs
? Good understanding of anatomy and articulation
? Knowledge in Python
? Excellent knowledge in Maya
? Ability to work both independently and collaboratively in a team, often with multiple
tasks and under deadline pressure
? Excellent at communicating creative and technical thoughts and ideas in a positive,
professional manner
? Experience with Shotgun would be helpful
? Fluent in English
? Willing to move to Canary Islands
Responsabilidades
Responsibilities
? Create, maintain and expand Rigs for a variety of props, vehicles, characters and
other CG objects that need to be animated.
? Oversee the daily activities, leading the department, and establishing best practice
workflows and guidelines for the team
? Meet production deadlines and maintain regular communication with the production
team
? In conjunction with the CG Supervisor, mentoring, managing, developing, training,
and evaluating the performance of the rigging team members.
? Implements animation control rigging systems for complex characters and props
using Maya
? Collaborate closely with Animation, Modelling and Shading departments to best
achieve the intended animation performance requirements
? Keeps CG Supervisor and Head of Production advised on various issues, including
resources, deadlines and delays.
? Develops tools and plug-ins to optimize animation and rigging workflow
? Research and recommend techniques and ideas to improve production
? Work closely with the Pipeline team to improve rigging technology