i wondered if in the next release of the engine. if you could include the source code for the viewer app. this way i can can get an idea about making a world editor. also would you be able to give an example of a mutli-view app (like 3 pannels etc)?
me again. i changed maya so each unit equals a meter. i created a rectangle x=0.800, y=2.000, z=0.800. which would equal 0.8 m, 2.0 m, 0.8 m. i then froze transform and uv'd then applied texture. then exported to .x file. yet it still seems to big for the viewer. when i scale to 0.0100 in the converter. it's viewable but that suggests it's no longer 2meters high.
sofar i've tried putting .x file and textures in same bin folder as viewer with no luck. tried same again but with .haddd converted file with no luck. tried the viewer and loading .x and .haddd files from their orginal location with no luck.
so wondered whats the magic trick to geting the viewer app to work?
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