Welcome to Stratos!
glFrontFace(GL_CCW); glEnable(GL_DEPTH_TEST); glDisable(GL_ALPHA_TEST); glDisable(GL_STENCIL_TEST); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glDepthFunc(GL_GREATER); glDepthMask(GL_TRUE); glShadeModel(GL_SMOOTH); glDisable(GL_CULL_FACE); glViewport(0, 0, 640, 480); glClearDepth(0.0f); glClear(GL_COLOR_BUFFER_BIT+GL_DEPTH_BUFFER_BIT+GL_STENCIL_BUFFER_BIT); glLoadIdentity();