Welcome to Stratos!
private void Move(float speed){ Vector3 vVector = Look - Position; // Get the view vector // forward positive camera speed and backward negative camera speed. Position = new Vector3(Position.X + vVector.X * speed, Position.Y, Position.Z + vVector.Z * speed); [b]Look[/b] = new Vector3(Look.X + vVector.X * speed,Look.Y,Look.Z + vVector.Z * speed);}
translacion = Matrix.Translation(esfera.Position); rotacion = Matrix.RotationY(Geometry.DegreeToRadian(0.05f)); bodyEsfera.Matrix = translacion; bodyEsfera.Matrix *= rotacion;