Tequila Works is looking for a sharp eye and a deft hand to help breathe a fresh vision into a new IP experience. Teamwork, innovation, attention-to-detail and unbridled passion are the characteristics we look for in all of our artists. If you are a talented 3d modeler looking for an exciting, high profile project, to challenge you, this is where you need to be.
* PORTFOLIO SUBMISSIONS
Examples of high resolution modeling, both organic and hard surface.
Examples of full set design and scene management.
Wireframe and isolated renders of relevant models, isolated texture work examples.
Demonstrate understanding of next generation texturing and use or normal mapping.
Please include comparison screenshots and/or turntable of model in wire frame, AO and final rendered image. Please include software used and poly count where applicable.
* Send you CV to jobs@tequilaworks.com , with the following subject: 3D Artist.
Requisitos mínimos
• Art-related degree and/or comparable professional experience.
• A strong portfolio that demonstrates experience modeling, texturing, and set dressing environments for games
• Demonstrated experience working with Unreal Engine and modern art pipelines
• Exceptional visual and technical understanding in sculpting, 3D modeling & texturing (both high- & low-resolution game assets).
• Must be comfortable taking on responsibility for development of complex environments while pushing the visual quality bar
5+ years of experience in game development
• Proficient in Maya, 3D Max or Substance Painter.
• Zbrush proficiency is a must.
• Lighting: Experienced setting up realtime lighting Engine: Well versed in Unreal 4 Real-time Performance
Responsabilidades
• Work with the Art Director and concept artists to produce high quality 3d models.
• Generate high resolution models, low resolution models, and textures for real-time 3D engine.
• Collaborate with designers and animators to develop run-time game 3D Data procedures & pipelines.
• Make a significant, direct contribution to the creation of 3D art assets.
• Expert understanding of next-gen game asset development processes, limitations and dependencies.
• Help plan out and develop environments and environment assets from prototype to final art quality
• Excellent communication, time-management and organizational skills.
• Actively accepts and provide feedback from other artists.
• Task driven, self-motivated, proactive.
• Strong leadership and interpersonal abilities.
• Works well under deadline.