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Working hours

Full Time


Unspecified salary

Diseñador UI / UX

We are seeking an experienced UI/UX Designer to ensure the quality of the player experience for a new game.

You’ll be joining a small, collaborative team where you’ll work closely with Level Designers and the Lead Developer to finetune the UI and UX of the project to a high standard. This is a 6 month contract position that is full-time remote and has the potential to be extended. Our team is distributed across the world so you’ll have the flexibility to set your own schedule, but will have to accommodate meetings across time zones. Your primary collaborators will be CEST-based.

In order to apply, please send the following to jobs@builtbysnowman.com with the subject line ‘Snowman: UI/UX Designer’.

1. A copy of your CV (maximum 2 pages)
2. A cover letter detailing your suitability for the role (maximum 1 page)
3. Portfolio/samples of UI/UX design work. This can be a website, reel or any format you feel provides the best sample of your skills. Please be specific and indicate what your responsibilities were for each project/sample you provide.

Minimum requirements


-3+ years professional (paid) experience in UI/UX design.
-Demonstrated ability to design UI/UX for video games.
-Able to design to accommodate a range of player experience levels.
-Ability to produce high quality work to a deadline.
-Willing to collaborate with CEST hours.
-Fluent in English.

Desired requirements

Bonus - it’s nice to have, but not required

-Experience designing UI/UX in Unity game engine (highly regarded).
-Experience implementing UI/UX in Unity (highly regarded).
-Experience making pixel art.
-Experience working in the mobile games industry.



-Review UI and UX of the entire game experience, identify pain points and improve the overall player experience.
-Guide the creation of a clear and consistent visual language across the game’s menus and symbols.
-Design menu screens across the game for the team to implement (start menu, settings menus, end of level summary screens).
-Champion the player experience within the team.
-Solicit playtest feedback, analyse the results and adjust UI/UX designs accordingly.
-Consult with the Producer to design playtests that will help validate UI/UX assumptions.

Stratos es un servicio gratuito, cuyos costes se cubren en parte con la publicidad.
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Muchísimas gracias.