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Contact address



Brno, Brno (Rep├║blica Checa)


Permanent position

Working hours

Full Time


Unspecified salary

Senior Environment Artist

We are an independent game developer with eleven years of experience in the market. Our studio is based in Brno, Czech Republic, in the centre of Europe. At MADFINGER Games we simply love making awesome hardcore gaming experiences, and our team consists of veteran game developers with a wealth of experience on console and mobile. We pride ourselves in bringing the most cutting-edge and up-to-date design to our games, as players of Samurai 2, Dead Trigger 2 and Shadowgun Legends will attest.

One of our latest projects, Shadowgun Legends, is an Award-winning FPS game for mobile.

Currently, we have started to develop a new ambitious AAA project for PCs and we are seeking talented and experienced artists. Someone who is a passionate game creative like the rest of us. We offer a vibrant, inspiring environment among a team of game enthusiasts. As part of our team, you will push the limits of your abilities - join us and make games that will make a difference.

Minimum requirements

- A minimum of 5 years experience as an Environment / Props artist in game development, with at least one AAA title shipped
- Excellent artistic skills with strong knowledge of composition and different art styles
- Expert knowledge of 3D packages ( 3dMax, Maya, Modo etc..) , texturing packages
- Deep understanding of Art production on AAA games (modelling, texturing, optimizations, etc.)
- Solid understanding of the workflows required to create an asset from blockout to final quality, and optimization for real-time
- Great understanding of architecture and props with respect to the environment
- Good team player, able to organize and motivate a small team
- English language

Desired requirements

- Experience using tools such as ZBrush, Substance Painter, and or Substance Designer
- Experience with Unreal Engine
- Ability to concept
- A love for games especially Shooters!


- Work as part of the Environment team and drive the quality and processes at the Studio
- Define and set up the pipelines to maximize efficiency and quality
- Integrate Art to the game while ensuring technical constraints are met


- Relocation assistance is offered
- Flexible hours, with the potential of remote working
- Competitive salary
- Tight knit, highly experienced, fun-loving team

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Muchísimas gracias.