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Detalles

Empresa

Virtually Live Es SL


Fecha

12/09/2017


Dirección de contacto

jobsstratos@virtuallylive.com


Ubicación

Málaga, Málaga (España)


Tipo de jornada

Jornada completa


Salario

Salario sin especificar


Character Artist


We are hiring!
With offices in the USA, Switzerland, Spain and Singapore, Virtually Live’s mission is to connect fans around the world through virtual reality, building a new media platform to experience live events in a way that’s more immersive, personalized and social than ever before. Virtually Live’s unique patented new media technology in CGI (Computer Generated Images) creates true VR experiences by tracking physical live events and transposing the action into a fully rendered virtual environment, delivered live to fans via VR headsets and second screen PCs as well as mobile devices.
You will work in Málaga, at our development studio.

Requisitos mínimos


A portfolio demonstrating proficiency in Character modelling is required
Exceptional visual and technical understanding in sculpting, 3D modeling & surfacing (both high- & low-resolution game assets)
Exceptional Human and animal anatomy knowledge
Proficient in Maya or 3D Max (3 years)
Proficient in Zbrush (3 years)
Proficient with Photoshop
Proficient with Substance Painter
Proficient in Substance Designer
Experience in Unity
Experience working with scan data
Experience as Concept Artist
Expert understanding of game asset development processes, limitations and dependencies
Excellent communication, time-management and organizational skills
Task driven, self-motivated, and proactive
Able to manage multiple competing priorities and deadlines

Responsabilidades


Generate high resolution models, low resolution models, textures and PBR Materials
Ensures that the high-quality bar established by the Art Director and Lead Artist is maintained by themselves and their team
Mentors more junior members of the character team and shares acquired knowledge with the group
Participates in departmental meetings to share personal ideas and define the look and feel of characters
Facial blend shape creation