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Jose Alvarez "JoseAlvarez"


Detalles del usuario
PerfilI'm a person who loves learning new things. I'm a very responsible person and passionate about my job. I like videogames and I consider myself a team player.

I've been involved in different fields such as drawing up Game Design documents, working on different engines (Unreal Engine 3 and 4, Unity or Godot), level design, UI Design, economy/monetization or doing QA tasks in recent years.

I also have experience in 3D Max Studio, Adobe Photoshop and some basic knowledge in Zbrush.
ExperienciaGame Designer, Freelance.
August 2017 - Currently

Currently working on a digital game for Nintendo Switch eShop as a game designer/level designer.

Also developing Concept Pitches, GDD’s and prototyping small projects.



Game Designer at Mutant Games.
April 2015 - April 2017 (2 years and 1 month)

I took part in the following projects:

Girls on Tanks, Web browser game.
I took part of the team during the development of this game in the following tasks:
Game Designer. I developed the GDD and all documentation related with the project and updates.
Level Designer. I developed a large variety of levels in this game. I was also in charge of a small level design team.
Scriptwriter. I created the main plot of this game and all its updates new stories.
QA Tester. Switching my Design task with testing sessions. I also was in charge of a small group of QA testers.

Sweet Meet, Android mobile.
I took part of the team during the development of this game in the following tasks:
Game Designer. I developed major part of GDD and game documentation.
Level Designer. I developed all the ingame levels/events in this game. Besides balancing and pacing the game.
QA Tester. I tested the major part of the game. Also I was in charge of a small group of QA testers.

Stranded: Mars One, Android and iOS.
I took part of the team developing the following task:
Game Designer. I developed the multiplayer/Social mode feature of the game.
Level Designer. I created and balanced all the missions during the development.
QA Tester. I was in charge of QA testers in this project.

Safe: Code Breakers, iOS.
I took part of the team developing the following task:
QA Tester. I was in charge of QA testers in this project

Supermagical, PSVita.
I took part of the team developing the following task:
QA Tester. I tested the game along with the rest of QA testers.

Fist Of Jesus, Steam and Mobile.
I took part of the team developing the following task:
Level Designer. I took part of level design team, creating and balancing levels and special levels.


Practices at Tragnarion Studios, June 2014 - Sept. 2014, 4 Months.
During my practices in Tragnarion, I did several assignments related mostly to:
Level design. Using Unreal Engine 4.
Blueprints UE4. Creating basic Blueprints and applying them to levels.
QA Tester.


Practices at Mutant Games, November 2013 - December 2013, 2 Months.
Level Design tasks.


Practices at Mutant Games, May 2012 - Sept. 2012, 5 Months,
Level Design tasks in JetBee.
ConocimientosGame Design
Level Design
QA Tester
MS Office
Unreal Engine 3-4
Unity
Redmine

Also some knowledge using ZBrush, 3D Max and Photoshop.
EstudiosEscuela Edib - Grupo Fleming
Level 5, Edexcel BTEC HND in Game Development., Diseño de videojuegos y contenido interactivo, 2011 - 2014